Clocks

If you want to describe a move in detail, you may need to say which point of the swing something happens. For this detail, we use clocks.

If a circle is on your face plane, or wall plane, 12 O'Clock is the top of the circle, and whichever direction it's spinning it then goes onto 1, 2, 3 etc.

If a circle is on a table plane, 12 O'Clock is the point of the circle furthest away from you, and again whichever direction it's spinning it goes through 1, 2, 3, etc in order.

It requires a little mental juggling to keep flipping around the numbers on the clock, depending on spin direction, but it's a very useful technique for working with stops and very technical aerials (you can say at which point of the clock you release, and at which point you catch).